Skip to content

Mines

A grid hides diamonds and mines. Flip tiles one by one: every diamond raises your multiplier, one mine ends the game and takes your bet. Cash out any time to lock in the current multiplier.

  • Grid: 3x3 (9 tiles) or 4x4 (16 tiles).
  • Mines: you choose, from 1 up to one less than the tile count.
  • More mines = bigger multipliers per safe tile = faster death.

The payout is the true odds of surviving your picks, minus a 1% house cut. So a 99% fair game: the multiplier is exactly as dangerous as it looks.

A few feels-like examples on 4x4:

  • 3 mines, cash out after 4 safe tiles: modest but steady.
  • 5 mines, survive 5 tiles: several times your bet.
  • 15 mines on 4x4 (one safe tile): the single-flip jackpot.
  • Decide your cash-out point before you start. The game is designed to make “one more tile” feel cheap.
  • Low mine counts are for grinding, high mine counts are lottery tickets.