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Gear and Zones

Your rod, bait, and the weather and time of day all do one job: help you land rarer, more valuable fish. What a fish sells for is set by the market, not your gear - see Selling below.

Three things gear can boost:

  • Rare raises the chance of a rarer, pricier catch.
  • Multi-catch (rods only) is the per-bite chance to land two fish at once.
  • XP levels you up faster.

Buy in /fishing shop, equip with /fishing rod. Each tier needs a higher level and pulls in rarer fish.

Rod Level Price Rare Multi-catch XP
Old Rod (starter) 1 Free +0% +0% +0%
Sturdy Rod 3 25,000 +5% +3% +5%
Carbon Rod 8 150,000 +10% +5% +10%
Pro Rod 15 600,000 +18% +8% +15%
Golden Rod 28 2,500,000 +28% +12% +20%
Diamond Rod 45 9,000,000 +40% +18% +30%
Celestial Rod 70 40,000,000 +60% +25% +50%

Equip with /fishing bait. One bait is spent per catch, so a 30-minute idle session works through a stack.

Glowworm and the plain common baits drop free while you fish. The lures below are bought with /fishing buybait (up to 1000 at a time), and the premium ones can be crafted from spare fish with /fishing craft. What you pay for is the rare bonus: the pricier the lure, the harder it tilts you toward rare, valuable fish. Roe biases the pool toward salmon.

Bait Rare XP Price
Spinner Bait +2% +2% 100
Plankton Cloud +4% +3% 250
Glowworm +5% +4% 350
Magic Lure +8% +5% 550
Chum Bucket +9% +6% 600
Golden Bait +11% +8% 800
Void Pellet +13% +9% 900
Celestial Bait +15% +12% 1,050

/fishing travel moves between zones (reel in your line first). Each holds its own fish, and higher zones hold rarer, more valuable ones - that is the reason to move up, not a sell bonus.

Zone Level
Tranquil Pond 1
Winding River 5
Misty Lake 12
Open Ocean 22
Coral Reef 32
The Deep 45
Sunken City 60
Celestial Rift 80

A fish is worth its base value wherever you caught it and wherever you sell it - your rod, bait, and the weather never change the price. Two things do:

  • Market surges. Now and then the market spikes in a random zone. Sell there while it is hot for a bonus (usually +10% to +30%). Live surges show in /fishing weather.
  • Weekends. Sales pay +25% all weekend, everywhere.

So there is no reason to haul a catch around to sell it, unless you are chasing a live surge.

/fishing weather shows what is live. Weather and time of day boost your catch (rarer fish and a little XP); they do not touch sell prices.

Weather Rare XP
Sunny +0% +0%
Cloudy +3% +2%
Light Rain +8% +5%
Foggy +10% +6%
Thunderstorm +18% +10%
Aurora +30% +20%
Time Rare XP
Day +0% +0%
Dawn +12% +8%
Dusk +12% +8%
Night +18% +12%

Hotspots pop up at random and add +50% rare in a zone while active.

/fishing journal tracks every species caught, per zone. Completing a zone’s list pays a one-time reward. It is permanent even if you sell everything.