Crime
Crime pays big and fails often. Every job needs a minimum wallet balance, so you always have something to lose. That is the point.
/steal
Section titled “/steal”Pickpocket a random NPC.
- Cooldown: 15 minutes. Needs: 500 in your wallet.
- 55% success: win 500 to 10,000.
- Fail: pay a 500 fine.
- Small bonus: 5% chance to find a Bank Heist Card when you succeed.
Rob a real player’s wallet.
- Cooldown: 30 minutes. Needs: you and the target both hold at least 1,000 in wallet.
- 40% success: take 5% to 15% of their wallet.
- Fail: you pay them 10% of your wallet. Embarrassing.
- Targets holding a Rob Shield cannot be robbed.
/heist
Section titled “/heist”Solo bank job, high stakes.
- Cooldown: 4 hours. Needs: 5,000 in your wallet.
- 35% success: win 10,000 to 75,000.
- Fail: pay 5,000 bail.
- 10% chance to find a Bank Heist Card on success.
/bankheist (co-op)
Section titled “/bankheist (co-op)”Team job for 2 to 4 players. Someone spends a Bank Heist Card to start, everyone needs at least 10,000 in wallet.
- 50% success, everyone wins or everyone goes down together.
- Payout per player: 2 players 50k-150k, 3 players 100k-300k, 4 players 200k-600k.
- Winners always get at least one Silver Bar, with a chance at rarer collectibles: Gold Bar, Diamond, Ancient Artifact, even Crown Jewels.
- Fail: 10,000 bail each.
Cards come from the shop (Heist Kit), or as lucky drops from /steal and
/heist.