Skip to content

Crime

Crime pays big and fails often. Every job needs a minimum wallet balance, so you always have something to lose. That is the point.

Pickpocket a random NPC.

  • Cooldown: 15 minutes. Needs: 500 in your wallet.
  • 55% success: win 500 to 10,000.
  • Fail: pay a 500 fine.
  • Small bonus: 5% chance to find a Bank Heist Card when you succeed.

Rob a real player’s wallet.

  • Cooldown: 30 minutes. Needs: you and the target both hold at least 1,000 in wallet.
  • 40% success: take 5% to 15% of their wallet.
  • Fail: you pay them 10% of your wallet. Embarrassing.
  • Targets holding a Rob Shield cannot be robbed.

Solo bank job, high stakes.

  • Cooldown: 4 hours. Needs: 5,000 in your wallet.
  • 35% success: win 10,000 to 75,000.
  • Fail: pay 5,000 bail.
  • 10% chance to find a Bank Heist Card on success.

Team job for 2 to 4 players. Someone spends a Bank Heist Card to start, everyone needs at least 10,000 in wallet.

  • 50% success, everyone wins or everyone goes down together.
  • Payout per player: 2 players 50k-150k, 3 players 100k-300k, 4 players 200k-600k.
  • Winners always get at least one Silver Bar, with a chance at rarer collectibles: Gold Bar, Diamond, Ancient Artifact, even Crown Jewels.
  • Fail: 10,000 bail each.

Cards come from the shop (Heist Kit), or as lucky drops from /steal and /heist.