Shop and Items
Open the store with /shop view, buy with /shop buy <item>, and see what
you own with /inventory view.
Businesses
Section titled “Businesses”Businesses pay passive income every day, a share of their purchase price.
Claim it with /collect. You can sell a business back later for 50% of its
value with /inventory sell.
Consumable items
Section titled “Consumable items”Activate these with /use <item>.
| Item | Effect |
|---|---|
| Daily Doubler | Your next /daily pays double |
| Rob Shield | Blocks the next rob against you (24h) |
| Lucky Charm | Your next gambling win pays 25% extra |
| Insurance | Your next gambling loss refunds half your bet |
| Loaded Dice | Tilts your next /dice game in your favor (bets up to 25,000) |
| Cooldown Reset | Instantly clears your income cooldowns |
| Mystery Box | Random cash (5k to 200k) or a random item |
| Heist Kit | Gives you a Bank Heist Card |
Collectibles
Section titled “Collectibles”Silver Bars, Gold Bars, Diamonds, Ancient Artifacts and Crown Jewels drop from
heists and lucky wins. They range from common to mythic. Show them off in
/inventory view, or sell them for 50% of market value.
The black market
Section titled “The black market”Big gambling wins occasionally drop a Black Market Pass. /blackmarket
spends the pass on a shady one-time trader who slides three face-down boxes
across the table. You cannot see what is in any of them. Pick one and it is
yours, for free. The pass is the whole price.
What you get is weighted by value: cheaper collectibles come up often, the priciest ones are rare, so a big score is a genuine jackpot. Every box is revealed after you pick, so you always see what you could have had. The pass is used the moment you open the market, and if you wander off a box is picked for you, so a pass is never wasted.
Selling
Section titled “Selling”/inventory sell <asset> [qty] pays 50% of market value, max 1000 items
per sale. Everything you buy loses half its value the moment you buy it, so
treat purchases as keepers.